Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 70 days ago
28 / 5 / 8
K / D / A
66.7%
Kill participation
1,228.5
Damage / min
22,353g
526 gold / min
43
5 placed · 11 cleared
284
6.7 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRagna#Hunt
Jayce · Top
9 / 10 / 9
48.6% KP
56,140
28.1% share
19,857g
301 CS · 7.1/m
Tactical0#NA1
Taliyah · Jungle
8 / 15 / 10
48.6% KP
37,514
18.8% share
16,411g
228 CS · 5.4/m
Takanuvah#NA1
Zed · Mid
9 / 4 / 8
45.9% KP
42,310
21.2% share
20,292g
273 CS · 6.4/m
Skyy#NA11
Viktor · ADC
5 / 11 / 14
51.4% KP
34,510
17.3% share
17,634g
351 CS · 8.3/m
Humble Servant#God
Pantheon · Support
6 / 15 / 18
64.9% KP
29,148
14.6% share
12,412g
35 CS · 0.8/m
Red side
VictoryShadowThrash#NA1
Ryze · Top
7 / 7 / 15
40.7% KP
33,529
17.4% share
16,885g
337 CS · 7.9/m
Verdict#9108
Udyr · Jungle
7 / 9 / 16
42.6% KP
28,256
14.7% share
17,453g
284 CS · 6.7/m
C9 Loki#kr3
Locke · Mid
28 / 5 / 8
66.7% KP
52,213
27.2% share
22,353g
284 CS · 6.7/m
Yozu#Lux
Lux · ADC
11 / 5 / 26
68.5% KP
58,495
30.4% share
24,572g
326 CS · 7.7/m
Zoboomafoo#Bard
Bard · Support
1 / 11 / 32
61.1% KP
19,731
10.3% share
13,293g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
