Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 70 days ago
16 / 6 / 15
K / D / A
60.8%
Kill participation
1,197.1
Damage / min
20,485g
462.6 gold / min
57
22 placed · 4 cleared
326
7.4 CS / min
Objective control
5
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Gnar · Top
8 / 3 / 12
47.6% KP
48,164
22.7% share
20,825g
414 CS · 9.3/m
MIDKING#KKKKK
Lee Sin · Jungle
13 / 12 / 9
52.4% KP
49,030
23.1% share
20,493g
263 CS · 5.9/m
Lobby Admin#FIGHT
Azir · Mid
9 / 10 / 11
47.6% KP
51,838
24.4% share
21,760g
408 CS · 9.2/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
10 / 10 / 15
59.5% KP
53,528
25.2% share
20,087g
297 CS · 6.7/m
array#mica
Braum · Support
2 / 16 / 20
52.4% KP
9,595
4.5% share
12,393g
21 CS · 0.5/m
Red side
DefeatMYPPDONTWORKLMAO#IM78
Malphite · Top
1 / 8 / 21
43.1% KP
15,201
7.6% share
11,763g
144 CS · 3.3/m
The Lion King#K405
Talon · Jungle
23 / 8 / 14
72.5% KP
60,368
30.1% share
25,192g
329 CS · 7.4/m
C9 Loki#kr3
Syndra · Mid
16 / 6 / 15
60.8% KP
53,012
26.4% share
20,485g
326 CS · 7.4/m
Sign#213
Viktor · ADC
6 / 7 / 17
45.1% KP
49,729
24.8% share
21,994g
421 CS · 9.5/m
ChúpéGùa#gruuu
Camille · Support
5 / 13 / 20
49% KP
22,268
11.1% share
13,132g
40 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
