Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 69 days ago
11 / 3 / 3
K / D / A
60.9%
Kill participation
816.5
Damage / min
13,900g
413.3 gold / min
59
20 placed · 5 cleared
213
6.3 CS / min
Objective control
5
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIronicBlueIron#NA1
Quinn · Top
2 / 9 / 9
39.3% KP
19,136
16% share
9,589g
126 CS · 3.7/m
Philip#tart
Aatrox · Jungle
4 / 2 / 11
53.6% KP
21,067
17.6% share
14,272g
256 CS · 7.6/m
DARKWINGS#NA3
Locke · Mid
7 / 4 / 5
42.9% KP
21,714
18.1% share
13,995g
266 CS · 7.9/m
Sorrowvelle#Lux
Syndra · ADC
13 / 1 / 7
71.4% KP
40,208
33.6% share
19,906g
327 CS · 9.7/m
Ragna#Hunt
Camille · Support
2 / 7 / 12
50% KP
17,626
14.7% share
9,797g
41 CS · 1.2/m
Red side
DefeatFLY Gakgos#F L Y
Gnar · Top
4 / 7 / 8
52.2% KP
39,758
32% share
12,950g
240 CS · 7.1/m
C9 Loki#kr3
Lee Sin · Jungle
11 / 3 / 3
60.9% KP
27,461
22.1% share
13,900g
213 CS · 6.3/m
Ablazeolive#NA1
Cassiopeia · Mid
4 / 3 / 7
47.8% KP
35,075
28.3% share
12,610g
267 CS · 7.9/m
MEECHOL#NA1
Lux · ADC
2 / 5 / 8
43.5% KP
15,383
12.4% share
11,454g
234 CS · 7/m
Support Squid#ward
Thresh · Support
2 / 10 / 6
34.8% KP
6,481
5.2% share
8,111g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
