Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 63 days ago
11 / 10 / 1
K / D / A
52.2%
Kill participation
990
Damage / min
16,529g
524.5 gold / min
31
15 placed · 4 cleared
273
8.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7Wylly7#NA1
Gangplank · Top
5 / 7 / 15
38.5% KP
26,845
16.9% share
13,095g
184 CS · 5.8/m
Will#NA12
Lee Sin · Jungle
14 / 3 / 18
61.5% KP
35,829
22.6% share
15,805g
175 CS · 5.6/m
EGD Neversaw#MLA
Akali · Mid
9 / 2 / 8
32.7% KP
32,017
20.2% share
13,174g
263 CS · 8.3/m
previous#9 9 9
Twitch · ADC
22 / 4 / 13
67.3% KP
54,492
34.4% share
19,814g
244 CS · 7.7/m
KingDUCKLING#QUACK
Nautilus · Support
2 / 7 / 25
51.9% KP
9,397
5.9% share
9,736g
23 CS · 0.7/m
Red side
Defeatiybc9o2q#iybc9
Cassiopeia · Top
6 / 6 / 3
39.1% KP
22,084
20.8% share
12,570g
240 CS · 7.6/m
Philip#tart
Aatrox · Jungle
2 / 10 / 11
56.5% KP
20,600
19.4% share
11,864g
190 CS · 6/m
C9 Loki#kr3
Yone · Mid
11 / 10 / 1
52.2% KP
31,203
29.4% share
16,529g
273 CS · 8.7/m
WaffleWheel#Kanao
Yunara · ADC
4 / 12 / 6
43.5% KP
23,043
21.7% share
12,913g
226 CS · 7.2/m
Fhoee#Num33
Nami · Support
0 / 14 / 17
73.9% KP
9,222
8.7% share
8,284g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
