Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 60 days ago
18 / 6 / 6
K / D / A
70.6%
Kill participation
917.5
Damage / min
16,547g
494.4 gold / min
37
5 placed · 10 cleared
243
7.3 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMU Keii#MUWIN
Rumble · Top
4 / 5 / 17
61.8% KP
37,025
30.3% share
14,025g
242 CS · 7.2/m
知 我#CN1
Viego · Jungle
8 / 7 / 8
47.1% KP
15,622
12.8% share
15,190g
222 CS · 6.6/m
C9 Loki#kr3
Locke · Mid
18 / 6 / 6
70.6% KP
30,704
25.1% share
16,547g
243 CS · 7.3/m
duoking1#2r1s7
Senna · ADC
3 / 7 / 16
55.9% KP
27,573
22.5% share
14,140g
223 CS · 6.7/m
REDEMPTION#lmao
Leona · Support
1 / 8 / 18
55.9% KP
11,368
9.3% share
9,171g
34 CS · 1/m
Red side
VictoryMySwordCrimson#2006
Ambessa · Top
3 / 8 / 7
30.3% KP
17,767
12.9% share
12,540g
220 CS · 6.6/m
Sheiden#1234
Lee Sin · Jungle
10 / 8 / 12
66.7% KP
28,890
21% share
15,291g
227 CS · 6.8/m
Dun#NA1
Viktor · Mid
9 / 6 / 10
57.6% KP
37,299
27.2% share
15,187g
241 CS · 7.2/m
Doublelift#NA01
Jinx · ADC
10 / 4 / 9
57.6% KP
44,394
32.3% share
19,299g
319 CS · 9.5/m
SHAK#HAHA
Thresh · Support
1 / 8 / 21
66.7% KP
8,916
6.5% share
10,015g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
