Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 60 days ago
12 / 7 / 12
K / D / A
64.9%
Kill participation
1,229
Damage / min
19,253g
538 gold / min
30
6 placed · 6 cleared
311
8.7 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatconcept of x#NA1
Nasus · Top
7 / 3 / 5
29.3% KP
28,448
16.7% share
15,889g
294 CS · 8.2/m
37Rain#NA1
Fiddlesticks · Jungle
8 / 9 / 17
61% KP
30,868
18.2% share
13,900g
178 CS · 5/m
Damonte#REAL
Syndra · Mid
7 / 10 / 15
53.7% KP
40,102
23.6% share
14,060g
242 CS · 6.8/m
melke#0001
Jhin · ADC
12 / 8 / 14
63.4% KP
35,619
21% share
18,991g
261 CS · 7.3/m
From Iron#1123
Zyra · Support
7 / 7 / 25
78% KP
34,907
20.5% share
13,267g
57 CS · 1.6/m
Red side
Victorycant type#1998
Riven · Top
10 / 3 / 5
40.5% KP
29,305
21% share
18,378g
300 CS · 8.4/m
Nukez#Pixel
Lee Sin · Jungle
6 / 11 / 13
51.4% KP
16,251
11.6% share
14,560g
190 CS · 5.3/m
C9 Loki#kr3
Sylas · Mid
12 / 7 / 12
64.9% KP
43,979
31.5% share
19,253g
311 CS · 8.7/m
refugo#4525
Yunara · ADC
8 / 10 / 7
40.5% KP
40,465
29% share
18,402g
267 CS · 7.5/m
YoojungHukiriLee#NA1
Lulu · Support
1 / 10 / 29
81.1% KP
9,520
6.8% share
11,691g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
