Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 57 days ago
11 / 6 / 11
K / D / A
57.9%
Kill participation
983.5
Damage / min
14,006g
497 gold / min
20
11 placed · 1 cleared
253
9 CS / min
Objective control
2
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChúpéGùa#GRU
Jayce · Top
4 / 7 / 4
36.4% KP
22,788
25.3% share
11,317g
211 CS · 7.5/m
EPHEMERAL#034
Diana · Jungle
7 / 8 / 5
54.5% KP
21,743
24.2% share
13,648g
245 CS · 8.7/m
MurderByChanklas#Chank
Yasuo · Mid
6 / 6 / 3
40.9% KP
16,736
18.6% share
10,920g
211 CS · 7.5/m
Trigger Slinger#KELB
Lucian · ADC
3 / 6 / 4
31.8% KP
19,982
22.2% share
11,511g
217 CS · 7.7/m
honorviego#viego
Braum · Support
2 / 11 / 7
40.9% KP
8,720
9.7% share
7,881g
24 CS · 0.9/m
Red side
Victoryzeusbinkiin#RDbro
Malphite · Top
5 / 6 / 12
44.7% KP
18,730
17.2% share
10,440g
193 CS · 6.8/m
KiNG Nidhogg#NA1
Lee Sin · Jungle
14 / 4 / 16
78.9% KP
28,195
25.9% share
16,380g
213 CS · 7.6/m
C9 Loki#kr3
Jhin · Mid
11 / 6 / 11
57.9% KP
27,718
25.5% share
14,006g
253 CS · 9/m
robin#mreow
Lux · ADC
4 / 5 / 22
68.4% KP
26,407
24.3% share
12,630g
224 CS · 7.9/m
bobbert#2553
Zilean · Support
4 / 1 / 29
86.8% KP
7,747
7.1% share
9,541g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
