Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 57 days ago
9 / 1 / 12
K / D / A
63.6%
Kill participation
1,144.7
Damage / min
12,905g
527.5 gold / min
27
13 placed · 3 cleared
264
10.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaptBear#NA1
Kled · Top
8 / 3 / 2
62.5% KP
15,617
27.5% share
12,630g
236 CS · 9.6/m
pentaless#NA4
Nunu & Willump · Jungle
2 / 7 / 6
50% KP
9,411
16.6% share
8,609g
147 CS · 6/m
Stop It App#NA1
Katarina · Mid
3 / 6 / 3
37.5% KP
14,000
24.7% share
8,140g
164 CS · 6.7/m
Tomo#0999
Jhin · ADC
1 / 8 / 7
50% KP
12,386
21.8% share
9,009g
188 CS · 7.7/m
REDEMPTION#lmao
Nautilus · Support
2 / 9 / 8
62.5% KP
5,289
9.3% share
6,729g
27 CS · 1.1/m
Red side
VictoryFudgecakey#5811
Twisted Fate · Top
6 / 5 / 8
42.4% KP
14,705
15.8% share
10,992g
152 CS · 6.2/m
White Canyon#Ken
Jarvan IV · Jungle
7 / 1 / 17
72.7% KP
19,095
20.5% share
12,628g
201 CS · 8.2/m
C9 Loki#kr3
Orianna · Mid
9 / 1 / 12
63.6% KP
28,006
30% share
12,905g
264 CS · 10.8/m
sourpatchkid#FaZe
Draven · ADC
9 / 6 / 10
57.6% KP
24,447
26.2% share
12,649g
192 CS · 7.8/m
Hippo#Feed
Rell · Support
2 / 3 / 23
75.8% KP
7,086
7.6% share
7,591g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
