Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 46 days ago
17 / 8 / 11
K / D / A
75.7%
Kill participation
1,301.7
Damage / min
18,105g
555.7 gold / min
34
15 placed · 3 cleared
248
7.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThanatoes#kr2
Jayce · Top
8 / 5 / 3
42.3% KP
43,593
32.6% share
15,887g
312 CS · 9.6/m
HamBak#SEN
Lee Sin · Jungle
10 / 10 / 7
65.4% KP
27,300
20.4% share
15,429g
205 CS · 6.3/m
Lobby Admin#FIGHT
LeBlanc · Mid
2 / 6 / 4
23.1% KP
25,512
19.1% share
11,279g
253 CS · 7.8/m
previous#9 9 9
Twitch · ADC
4 / 6 / 7
42.3% KP
28,850
21.6% share
13,314g
235 CS · 7.2/m
Tub#Tubby
Zilean · Support
2 / 10 / 14
61.5% KP
8,286
6.2% share
8,857g
23 CS · 0.7/m
Red side
VictoryFLY Gakgos#F L Y
Yorick · Top
5 / 3 / 10
40.5% KP
25,048
18.6% share
16,265g
338 CS · 10.4/m
blaberfish2#NA1
Qiyana · Jungle
8 / 7 / 8
43.2% KP
27,488
20.4% share
17,539g
260 CS · 8/m
C9 Loki#kr3
Syndra · Mid
17 / 8 / 11
75.7% KP
42,414
31.5% share
18,105g
248 CS · 7.6/m
cant type#1998
Vladimir · ADC
6 / 4 / 8
37.8% KP
28,660
21.3% share
14,736g
264 CS · 8.1/m
From Iron#1123
Bard · Support
1 / 4 / 19
54.1% KP
10,943
8.1% share
10,123g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
