Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 43 days ago
13 / 6 / 18
K / D / A
50.8%
Kill participation
902.8
Damage / min
17,498g
505.2 gold / min
34
16 placed · 4 cleared
253
7.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
3
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoneSomeRanger#Rank1
Akali · Top
6 / 10 / 12
34.6% KP
29,124
18.5% share
13,624g
158 CS · 4.6/m
胖小海#na2
Graves · Jungle
24 / 8 / 11
67.3% KP
52,950
33.7% share
24,043g
283 CS · 8.2/m
maximos#cpp
Lissandra · Mid
6 / 13 / 16
42.3% KP
27,791
17.7% share
14,146g
206 CS · 5.9/m
Tomo#0999
Varus · ADC
7 / 15 / 12
36.5% KP
31,549
20.1% share
17,665g
254 CS · 7.3/m
Werry#NA1
Pyke · Support
9 / 15 / 11
38.5% KP
15,887
10.1% share
12,701g
23 CS · 0.7/m
Red side
Victorydeluxecoco#NA1
Nasus · Top
3 / 12 / 13
26.2% KP
13,443
8.1% share
13,414g
192 CS · 5.5/m
SHAC0PIUM#NA1
Shaco · Jungle
10 / 10 / 16
42.6% KP
26,498
16% share
15,618g
222 CS · 6.4/m
C9 Loki#kr3
Lee Sin · Mid
13 / 6 / 18
50.8% KP
31,266
18.9% share
17,498g
253 CS · 7.3/m
TL Yeon#7lol
Ezreal · ADC
18 / 11 / 15
54.1% KP
55,655
33.7% share
22,627g
259 CS · 7.5/m
Oidotdash#shudu
LeBlanc · Support
17 / 13 / 19
59% KP
38,303
23.2% share
16,392g
59 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
