Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 43 days ago
4 / 9 / 3
K / D / A
53.8%
Kill participation
486.4
Damage / min
9,766g
412.9 gold / min
24
9 placed · 3 cleared
170
7.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylittle buFFoon#HEY
Jayce · Top
5 / 5 / 12
58.6% KP
20,069
19.6% share
11,817g
213 CS · 9/m
LFT Sheiden#PHL1
Lee Sin · Jungle
11 / 2 / 14
86.2% KP
23,032
22.5% share
12,805g
181 CS · 7.7/m
Damonte#REAL
Aurelion Sol · Mid
8 / 3 / 14
75.9% KP
32,207
31.4% share
11,363g
212 CS · 9/m
ENTHRALLED#999
Zeri · ADC
3 / 2 / 10
44.8% KP
21,558
21% share
12,933g
236 CS · 10/m
Mixtsurelol#twtv
Milio · Support
2 / 1 / 22
82.8% KP
5,592
5.5% share
7,885g
26 CS · 1.1/m
Red side
DefeatC9 Loki#kr3
Irelia · Top
4 / 9 / 3
53.8% KP
11,503
18.9% share
9,766g
170 CS · 7.2/m
HamBak#SEN
Wukong · Jungle
1 / 6 / 5
46.2% KP
7,580
12.5% share
8,270g
153 CS · 6.5/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
7 / 3 / 3
76.9% KP
22,884
37.6% share
12,300g
204 CS · 8.6/m
CHICKENORBUNNY#CLUCK
Swain · ADC
1 / 4 / 6
53.8% KP
13,742
22.6% share
9,049g
202 CS · 8.5/m
Remadoriso#NA1
Blitzcrank · Support
0 / 7 / 9
69.2% KP
5,136
8.4% share
6,013g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
