Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 39 days ago
13 / 10 / 21
K / D / A
65.4%
Kill participation
713
Damage / min
13,440g
408.5 gold / min
127
51 placed · 13 cleared
25
0.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Ambessa · Top
11 / 7 / 9
51.3% KP
35,912
22.7% share
14,784g
210 CS · 6.4/m
twtv LevitateNA#milah
Jarvan IV · Jungle
3 / 13 / 16
48.7% KP
19,707
12.5% share
12,602g
173 CS · 5.3/m
MORTDOGGED#SADGE
Locke · Mid
12 / 13 / 6
46.2% KP
32,911
20.8% share
13,838g
169 CS · 5.1/m
brabro#bbbbb
Ziggs · ADC
9 / 7 / 10
48.7% KP
49,218
31.1% share
18,151g
283 CS · 8.6/m
mirage window#NA67
Camille · Support
4 / 12 / 14
46.2% KP
20,419
12.9% share
10,721g
33 CS · 1/m
Red side
VictoryWillis1414#TWTV
Teemo · Top
4 / 10 / 16
38.5% KP
28,859
19.5% share
12,167g
203 CS · 6.2/m
Topablo#2003
Darius · Jungle
17 / 7 / 15
61.5% KP
36,058
24.4% share
18,419g
218 CS · 6.6/m
Lantern#111
Vex · Mid
7 / 8 / 11
34.6% KP
27,436
18.5% share
12,501g
209 CS · 6.4/m
Yuuji#247
Jhin · ADC
11 / 4 / 17
53.8% KP
32,099
21.7% share
18,978g
288 CS · 8.8/m
C9 Loki#kr3
Pyke · Support
13 / 10 / 21
65.4% KP
23,458
15.9% share
13,440g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
