Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 35 days ago
11 / 6 / 9
K / D / A
76.9%
Kill participation
961.8
Damage / min
13,410g
550.7 gold / min
32
10 placed · 4 cleared
179
7.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshochi#001
Kennen · Top
4 / 9 / 4
33.3% KP
23,520
28.9% share
8,856g
167 CS · 6.9/m
Lantern#111
Qiyana · Jungle
10 / 5 / 4
58.3% KP
16,234
19.9% share
12,382g
163 CS · 6.7/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
4 / 2 / 3
29.2% KP
10,665
13.1% share
10,935g
219 CS · 9/m
Sushee#NA1
Ezreal · ADC
5 / 6 / 4
37.5% KP
23,986
29.5% share
11,877g
204 CS · 8.4/m
EnerChi#252
Thresh · Support
1 / 4 / 13
58.3% KP
7,006
8.6% share
7,101g
25 CS · 1/m
Red side
VictoryAliplane#F15YO
Renekton · Top
6 / 4 / 4
38.5% KP
18,036
21.2% share
11,771g
201 CS · 8.3/m
C9 Loki#kr3
Lee Sin · Jungle
11 / 6 / 9
76.9% KP
23,420
27.6% share
13,410g
179 CS · 7.4/m
JLHL#JLHL
Ahri · Mid
5 / 2 / 6
42.3% KP
19,354
22.8% share
9,800g
209 CS · 8.6/m
ISCKMYTOES#42067
Senna · ADC
4 / 7 / 12
61.5% KP
17,523
20.6% share
10,879g
140 CS · 5.7/m
TymMio#DaHoe
Janna · Support
0 / 5 / 18
69.2% KP
6,634
7.8% share
7,174g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
