Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 32 days ago
10 / 7 / 7
K / D / A
53.1%
Kill participation
1,409.3
Damage / min
18,476g
481.6 gold / min
34
18 placed · 1 cleared
323
8.4 CS / min
Objective control
2
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryValhalla#STC
Gwen · Top
5 / 6 / 16
51.2% KP
30,556
22% share
17,587g
293 CS · 7.6/m
Josedeodo#NA12
Vi · Jungle
10 / 4 / 11
51.2% KP
26,896
19.3% share
18,339g
281 CS · 7.3/m
阿音不吃辣#0617
Talon · Mid
12 / 7 / 4
39% KP
29,012
20.9% share
17,176g
273 CS · 7.1/m
Win Worlds#2000
Orianna · ADC
5 / 5 / 19
58.5% KP
32,734
23.5% share
18,596g
321 CS · 8.4/m
never type#1998
Camille · Support
9 / 11 / 8
41.5% KP
19,853
14.3% share
12,758g
44 CS · 1.1/m
Red side
Defeatpennie#fat
Kennen · Top
3 / 10 / 10
40.6% KP
30,076
19.1% share
14,104g
300 CS · 7.8/m
LFT Sheiden#PHL1
Lee Sin · Jungle
12 / 6 / 12
75% KP
24,944
15.9% share
17,085g
230 CS · 6/m
Ahj#Tiff
Hwei · Mid
6 / 7 / 9
46.9% KP
38,200
24.3% share
16,200g
318 CS · 8.3/m
C9 Loki#kr3
Ezreal · ADC
10 / 7 / 7
53.1% KP
54,070
34.4% share
18,476g
323 CS · 8.4/m
Curt#MAVS
Galio · Support
1 / 11 / 15
50% KP
9,901
6.3% share
9,824g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
