Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 29 days ago
9 / 7 / 10
K / D / A
70.4%
Kill participation
1,094.8
Damage / min
17,626g
542.1 gold / min
37
9 placed · 5 cleared
302
9.3 CS / min
Objective control
1
Dragons
2
Baron
13
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
Yorick · Top
2 / 2 / 6
29.6% KP
19,307
16.6% share
13,557g
268 CS · 8.2/m
LFT Sheiden#PHL1
Lee Sin · Jungle
8 / 6 / 10
66.7% KP
26,134
22.4% share
14,622g
213 CS · 6.6/m
C9 Loki#kr3
Ryze · Mid
9 / 7 / 10
70.4% KP
35,599
30.6% share
17,626g
302 CS · 9.3/m
binh yen noi dau#blong
Miss Fortune · ADC
5 / 4 / 6
40.7% KP
31,325
26.9% share
17,445g
303 CS · 9.3/m
Blackmill#Claw
Rakan · Support
3 / 6 / 16
70.4% KP
4,059
3.5% share
9,836g
26 CS · 0.8/m
Red side
Defeatquante#1997
Urgot · Top
4 / 4 / 6
40% KP
17,048
14.7% share
13,927g
295 CS · 9.1/m
pandybear#baby
Shaco · Jungle
6 / 5 / 10
64% KP
28,161
24.3% share
12,753g
195 CS · 6/m
never type#1998
Jayce · Mid
8 / 8 / 13
84% KP
29,910
25.8% share
14,096g
278 CS · 8.5/m
Gnome#Pulb
Syndra · ADC
7 / 5 / 7
56% KP
36,661
31.6% share
15,191g
244 CS · 7.5/m
itsmyfirsttime#blush
Milio · Support
0 / 5 / 16
64% KP
4,306
3.7% share
8,000g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
