Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 28 days ago
8 / 3 / 6
K / D / A
34.1%
Kill participation
844.7
Damage / min
12,446g
497.8 gold / min
37
16 placed · 4 cleared
242
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDRAGON WARRIOR#JADE
Rumble · Top
7 / 10 / 4
39.3% KP
26,527
21.9% share
11,651g
199 CS · 8/m
Callme maybe#npc
Qiyana · Jungle
10 / 4 / 1
39.3% KP
22,945
18.9% share
14,276g
177 CS · 7.1/m
dont complain#na2
Syndra · Mid
2 / 7 / 5
25% KP
16,951
14% share
9,019g
193 CS · 7.7/m
Somesort#DOPA
Ziggs · ADC
1 / 9 / 10
39.3% KP
21,869
18.1% share
9,877g
198 CS · 7.9/m
十THANOS十#GOD
Jayce · Support
8 / 11 / 7
53.6% KP
32,839
27.1% share
10,869g
42 CS · 1.7/m
Red side
Victorylittle boss#rrr
Irelia · Top
14 / 7 / 4
43.9% KP
23,976
26.1% share
15,292g
215 CS · 8.6/m
patience#Nice
Kindred · Jungle
9 / 3 / 4
31.7% KP
12,817
14% share
13,784g
208 CS · 8.3/m
C9 Loki#kr3
Sylas · Mid
8 / 3 / 6
34.1% KP
21,118
23% share
12,446g
242 CS · 9.7/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
6 / 10 / 6
29.3% KP
20,526
22.4% share
10,198g
138 CS · 5.5/m
CHICKENORBUNNY#CLUCK
Swain · Support
4 / 5 / 10
34.1% KP
13,344
14.5% share
9,334g
42 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
