Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 28 days ago
12 / 5 / 15
K / D / A
77.1%
Kill participation
1,191.6
Damage / min
17,793g
504.8 gold / min
62
23 placed · 8 cleared
252
7.1 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Jayce · Top
11 / 4 / 9
57.1% KP
51,042
31.7% share
19,810g
344 CS · 9.8/m
C9 Loki#kr3
Lee Sin · Jungle
12 / 5 / 15
77.1% KP
42,004
26% share
17,793g
252 CS · 7.1/m
Twitch DoxaMid#NA2
Zed · Mid
6 / 3 / 5
31.4% KP
32,899
20.4% share
17,151g
303 CS · 8.6/m
风城烟雨丶#广州法王
Twisted Fate · ADC
2 / 7 / 16
51.4% KP
21,233
13.2% share
14,261g
185 CS · 5.2/m
Oidotdash#shudu
Taliyah · Support
4 / 10 / 13
48.6% KP
14,080
8.7% share
11,314g
43 CS · 1.2/m
Red side
DefeatDhokla#NA1
Olaf · Top
8 / 7 / 4
41.4% KP
28,445
21.7% share
13,941g
234 CS · 6.6/m
十THANOS十#GOD
Nidalee · Jungle
8 / 13 / 9
58.6% KP
35,672
27.2% share
15,808g
214 CS · 6.1/m
en passant#yasuo
Yasuo · Mid
3 / 5 / 5
27.6% KP
19,421
14.8% share
13,756g
322 CS · 9.1/m
KDKD#9999
Ezreal · ADC
8 / 6 / 4
41.4% KP
36,581
27.9% share
15,973g
285 CS · 8.1/m
REDEMPTION#lmao
Karma · Support
2 / 4 / 14
55.2% KP
11,123
8.5% share
9,886g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
