Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 28 days ago
4 / 8 / 4
K / D / A
47.1%
Kill participation
757.2
Damage / min
11,046g
431.2 gold / min
30
10 placed · 8 cleared
230
9 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
2 / 9 / 3
29.4% KP
13,874
18.6% share
8,422g
152 CS · 5.9/m
梨梨子大王#lhdki
Lillia · Jungle
2 / 5 / 8
58.8% KP
15,795
21.1% share
9,910g
187 CS · 7.3/m
en passant#yasuo
Galio · Mid
4 / 5 / 9
76.5% KP
15,057
20.1% share
9,991g
213 CS · 8.3/m
C9 Loki#kr3
Lucian · ADC
4 / 8 / 4
47.1% KP
19,396
26% share
11,046g
230 CS · 9/m
Crucile#Coach
Camille · Support
5 / 11 / 6
64.7% KP
10,618
14.2% share
8,590g
22 CS · 0.9/m
Red side
VictoryFiji#Zone
Sion · Top
6 / 2 / 13
50% KP
20,302
18.3% share
11,964g
173 CS · 6.8/m
never type#1998
Riven · Jungle
9 / 4 / 8
44.7% KP
18,688
16.8% share
13,358g
202 CS · 7.9/m
Win Worlds#2000
Azir · Mid
6 / 4 / 9
39.5% KP
27,381
24.6% share
12,143g
232 CS · 9.1/m
WiiWaterMelon#NA1
Xayah · ADC
9 / 3 / 11
52.6% KP
28,583
25.7% share
14,721g
208 CS · 8.1/m
十THANOS十#GOD
Darius · Support
8 / 4 / 16
63.2% KP
16,264
14.6% share
10,830g
43 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
