Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 28 days ago
10 / 3 / 14
K / D / A
61.5%
Kill participation
1,319.3
Damage / min
16,301g
499.8 gold / min
37
16 placed · 7 cleared
294
9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI am Súnlight#NA1
Mordekaiser · Top
6 / 5 / 6
30.8% KP
17,773
12.5% share
12,065g
223 CS · 6.8/m
Gnome#Pulb
Talon · Jungle
16 / 8 / 12
71.8% KP
50,621
35.6% share
17,959g
238 CS · 7.3/m
C9 Loki#kr3
Viktor · Mid
10 / 3 / 14
61.5% KP
43,031
30.3% share
16,301g
294 CS · 9/m
Omi#Brooo
Jhin · ADC
5 / 4 / 10
38.5% KP
19,851
14% share
14,193g
266 CS · 8.2/m
takumi#keanu
Sona · Support
2 / 3 / 30
82.1% KP
10,752
7.6% share
11,157g
26 CS · 0.8/m
Red side
Defeatquante#1997
Urgot · Top
6 / 3 / 5
47.8% KP
16,899
14.3% share
14,140g
269 CS · 8.2/m
ISALoL#KARTH
Karthus · Jungle
3 / 14 / 10
56.5% KP
40,039
33.9% share
11,950g
213 CS · 6.5/m
en passant#yasuo
Yasuo · Mid
8 / 7 / 7
65.2% KP
25,176
21.3% share
14,893g
266 CS · 8.2/m
Zven#S16XD
Kalista · ADC
5 / 5 / 5
43.5% KP
28,339
24% share
15,500g
297 CS · 9.1/m
REDEMPTION#lmao
Nautilus · Support
1 / 10 / 4
21.7% KP
7,634
6.5% share
7,596g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
