Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 28 days ago
6 / 5 / 10
K / D / A
72.7%
Kill participation
1,398.2
Damage / min
13,473g
450.1 gold / min
33
13 placed · 4 cleared
307
10.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkhuromee#emate
Ambessa · Top
0 / 8 / 5
22.7% KP
12,816
13.2% share
9,176g
208 CS · 6.9/m
NiuNaii#Milk
Rengar · Jungle
9 / 7 / 5
63.6% KP
17,674
18.2% share
13,594g
217 CS · 7.2/m
C9 Loki#kr3
Viktor · Mid
6 / 5 / 10
72.7% KP
41,854
43.2% share
13,473g
307 CS · 10.3/m
BobaBoy#boba
Lux · ADC
4 / 9 / 6
45.5% KP
16,518
17% share
11,363g
226 CS · 7.6/m
zzz#Nik
Sona · Support
3 / 5 / 16
86.4% KP
8,119
8.4% share
9,040g
19 CS · 0.6/m
Red side
Victoryquante#1997
Urgot · Top
10 / 3 / 7
50% KP
25,720
23.6% share
14,193g
200 CS · 6.7/m
Scanning#kai
Graves · Jungle
5 / 4 / 9
41.2% KP
14,016
12.9% share
13,784g
261 CS · 8.7/m
Curt#MAVS
Galio · Mid
3 / 3 / 12
44.1% KP
13,081
12% share
11,780g
223 CS · 7.4/m
en passant#yasuo
Syndra · ADC
10 / 2 / 5
44.1% KP
37,937
34.8% share
18,762g
330 CS · 11/m
REDEMPTION#lmao
Camille · Support
6 / 10 / 15
61.8% KP
18,214
16.7% share
10,624g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
