Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · 24 days ago
5 / 8 / 4
K / D / A
34.6%
Kill participation
902.3
Damage / min
10,438g
386.1 gold / min
23
16 placed · 1 cleared
221
8.2 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvolumedown#VD1
Gangplank · Top
5 / 11 / 6
42.3% KP
25,439
23.3% share
12,702g
185 CS · 6.8/m
patience#Nice
Graves · Jungle
6 / 9 / 3
34.6% KP
16,871
15.5% share
11,541g
174 CS · 6.4/m
C9 Loki#kr3
Vex · Mid
5 / 8 / 4
34.6% KP
24,392
22.4% share
10,438g
221 CS · 8.2/m
sourpatchkid#FaZe
Caitlyn · ADC
9 / 6 / 6
57.7% KP
30,344
27.8% share
13,718g
212 CS · 7.8/m
Kenvi#000
Karma · Support
1 / 9 / 14
57.7% KP
11,987
11% share
8,090g
16 CS · 0.6/m
Red side
VictoryFitz#DTF
Vladimir · Top
12 / 5 / 5
39.5% KP
26,733
23.2% share
13,031g
224 CS · 8.3/m
LFT Sheiden#PHL1
Rengar · Jungle
7 / 5 / 10
39.5% KP
15,755
13.7% share
12,194g
172 CS · 6.4/m
PhyMini#NA1
Syndra · Mid
14 / 4 / 12
60.5% KP
40,225
34.9% share
15,029g
242 CS · 9/m
never type#1998
Riven · ADC
9 / 6 / 6
34.9% KP
15,759
13.7% share
14,429g
199 CS · 7.4/m
Virtuosa#arkni
Senna · Support
1 / 7 / 28
67.4% KP
16,700
14.5% share
10,552g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
