Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 23 days ago
15 / 3 / 2
K / D / A
60.7%
Kill participation
865.6
Damage / min
14,761g
542 gold / min
29
5 placed · 8 cleared
241
8.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJack Sparrow#PTNGP
Gangplank · Top
2 / 5 / 4
60% KP
12,374
17.2% share
11,270g
201 CS · 7.4/m
LFT Sheiden#PHL1
Rengar · Jungle
2 / 3 / 2
40% KP
8,537
11.8% share
11,156g
206 CS · 7.6/m
PhyMini#NA1
Aurora · Mid
3 / 8 / 3
60% KP
20,166
28% share
9,061g
181 CS · 6.6/m
Zven#S16XD
Kalista · ADC
3 / 5 / 5
80% KP
26,472
36.7% share
13,162g
262 CS · 9.6/m
REDEMPTION#lmao
Alistar · Support
0 / 7 / 7
70% KP
4,514
6.3% share
6,597g
15 CS · 0.6/m
Red side
Victoryquante#1997
Urgot · Top
5 / 1 / 6
39.3% KP
18,173
22.4% share
13,567g
242 CS · 8.9/m
Munchy Punchy#YAYYY
Graves · Jungle
6 / 1 / 8
50% KP
16,291
20.1% share
13,607g
255 CS · 9.4/m
C9 Loki#kr3
Locke · Mid
15 / 3 / 2
60.7% KP
23,572
29.1% share
14,761g
241 CS · 8.8/m
CHICKENORBUNNY#CLUCK
Swain · ADC
1 / 1 / 16
60.7% KP
15,616
19.3% share
10,004g
169 CS · 6.2/m
Season of Leaves#Fall
Janna · Support
1 / 4 / 16
60.7% KP
7,376
9.1% share
8,238g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
