Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 23 days ago
10 / 3 / 8
K / D / A
50%
Kill participation
1,784.5
Damage / min
12,070g
546.2 gold / min
21
8 placed · 2 cleared
186
8.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaptBear#NA1
Kled · Top
3 / 5 / 5
32% KP
18,504
23.3% share
8,543g
177 CS · 8/m
LFT Sheiden#PHL1
Qiyana · Jungle
6 / 8 / 8
56% KP
17,084
21.5% share
10,694g
140 CS · 6.3/m
TheSkyfallsforme#Rin
Twisted Fate · Mid
7 / 5 / 7
56% KP
15,949
20.1% share
9,803g
142 CS · 6.4/m
까 비#까 비
Viktor · ADC
6 / 9 / 6
48% KP
18,811
23.7% share
9,888g
148 CS · 6.7/m
Werry#NA1
Pyke · Support
3 / 9 / 5
32% KP
9,056
11.4% share
6,546g
22 CS · 1/m
Red side
Victoryquante#1997
Urgot · Top
9 / 2 / 4
36.1% KP
15,036
15.4% share
11,340g
167 CS · 7.6/m
White Canyon#Ken
Rek'Sai · Jungle
7 / 8 / 5
33.3% KP
11,168
11.4% share
9,705g
126 CS · 5.7/m
C9 Loki#kr3
Sylas · Mid
10 / 3 / 8
50% KP
39,438
40.4% share
12,070g
186 CS · 8.4/m
ScaryJerry#6969
Ziggs · ADC
8 / 6 / 5
36.1% KP
24,599
25.2% share
11,451g
177 CS · 8/m
KICKCOM KOBYLOL#USA
Nautilus · Support
2 / 6 / 17
52.8% KP
7,402
7.6% share
7,260g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
