Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 20 days ago
10 / 4 / 12
K / D / A
56.4%
Kill participation
1,217.7
Damage / min
16,114g
503.8 gold / min
30
7 placed · 4 cleared
263
8.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAugust Alsina#NA2
Jayce · Top
12 / 8 / 8
52.6% KP
36,833
28.5% share
15,747g
283 CS · 8.8/m
AnotherGanker#NA2
Rek'Sai · Jungle
12 / 8 / 7
50% KP
36,014
27.9% share
15,059g
197 CS · 6.2/m
Zileanaire#BOOM
Zilean · Mid
1 / 6 / 14
39.5% KP
14,212
11% share
10,079g
195 CS · 6.1/m
14115621#NA1
Corki · ADC
12 / 9 / 11
60.5% KP
33,022
25.6% share
16,494g
231 CS · 7.2/m
Isles#000
Alistar · Support
1 / 8 / 24
65.8% KP
8,932
6.9% share
9,266g
13 CS · 0.4/m
Red side
VictorySolarbacca#EUW10
Gangplank · Top
8 / 8 / 12
51.3% KP
32,433
19.9% share
17,019g
243 CS · 7.6/m
NAgurin#EU1
Elise · Jungle
7 / 8 / 11
46.2% KP
27,747
17% share
15,320g
243 CS · 7.6/m
C9 Loki#kr3
Sylas · Mid
10 / 4 / 12
56.4% KP
38,945
23.9% share
16,114g
263 CS · 8.2/m
Moss#LikeA
Yunara · ADC
12 / 12 / 6
46.2% KP
50,804
31.2% share
19,192g
280 CS · 8.8/m
DabinPenguEmote#Dabin
Janna · Support
2 / 7 / 26
71.8% KP
12,965
8% share
11,668g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
