Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 17 days ago
9 / 7 / 7
K / D / A
59.3%
Kill participation
1,018.7
Damage / min
14,011g
465.5 gold / min
36
19 placed · 7 cleared
262
8.7 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryValhalla#STC
Aatrox · Top
7 / 4 / 11
51.4% KP
26,390
21.9% share
14,415g
244 CS · 8.1/m
Gromp#213
Graves · Jungle
14 / 4 / 7
60% KP
33,236
27.6% share
18,245g
289 CS · 9.6/m
Aiden Yasuo#MESSI
Syndra · Mid
7 / 5 / 6
37.1% KP
30,283
25.1% share
14,857g
288 CS · 9.6/m
PENGUIN L#NA1
Vex · ADC
7 / 5 / 9
45.7% KP
25,912
21.5% share
16,264g
279 CS · 9.3/m
From Iron#1123
Thresh · Support
0 / 9 / 17
48.6% KP
4,597
3.8% share
8,961g
24 CS · 0.8/m
Red side
DefeatYuuji#247
Jayce · Top
7 / 6 / 3
37% KP
15,247
14.7% share
12,405g
235 CS · 7.8/m
pentaless#NA4
Skarner · Jungle
0 / 6 / 7
25.9% KP
13,470
13% share
10,123g
207 CS · 6.9/m
C9 Loki#kr3
Orianna · Mid
9 / 7 / 7
59.3% KP
30,664
29.7% share
14,011g
262 CS · 8.7/m
Burento#NA1
Vladimir · ADC
8 / 9 / 5
48.1% KP
29,577
28.6% share
14,064g
236 CS · 7.8/m
Buffing#Tune
Nami · Support
3 / 7 / 17
74.1% KP
14,452
14% share
9,631g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
