Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 16 days ago
3 / 11 / 20
K / D / A
71.9%
Kill participation
334.4
Damage / min
8,905g
336.9 gold / min
95
33 placed · 15 cleared
29
1.1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryankara aiden#MESSI
Yasuo · Top
12 / 4 / 3
35.7% KP
24,675
24.3% share
14,419g
257 CS · 9.7/m
MunchyPunchyLOL#TTV1
Sylas · Jungle
9 / 4 / 16
59.5% KP
21,966
21.6% share
13,639g
187 CS · 7.1/m
Crucile#Coach
Gangplank · Mid
13 / 8 / 14
64.3% KP
23,976
23.6% share
13,293g
169 CS · 6.4/m
twtv kaidojungle#IWNL
Kai'Sa · ADC
7 / 9 / 13
47.6% KP
21,717
21.4% share
13,536g
206 CS · 7.8/m
Tactical0#NA1
Nautilus · Support
1 / 7 / 21
52.4% KP
9,180
9% share
7,927g
38 CS · 1.4/m
Red side
Defeat知 我#CN1
Gwen · Top
3 / 9 / 7
31.3% KP
10,438
12.1% share
9,729g
190 CS · 7.2/m
HUNCHO HECAKING#HECA
Olaf · Jungle
6 / 9 / 10
50% KP
18,387
21.3% share
11,127g
183 CS · 6.9/m
repeat it all#again
Yone · Mid
3 / 8 / 9
37.5% KP
11,477
13.3% share
9,204g
169 CS · 6.4/m
LYON Berserker#ddd
Jhin · ADC
17 / 5 / 9
81.3% KP
37,153
43.1% share
17,171g
233 CS · 8.8/m
C9 Loki#kr3
Alistar · Support
3 / 11 / 20
71.9% KP
8,839
10.2% share
8,905g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
