Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 13 days ago
10 / 6 / 13
K / D / A
57.5%
Kill participation
973.3
Damage / min
13,098g
489.3 gold / min
27
13 placed · 3 cleared
212
7.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAugust Alsina#NA2
Irelia · Top
11 / 4 / 3
35% KP
28,548
27.1% share
14,880g
257 CS · 9.6/m
TheSkyfallsforme#Rin
Kayn · Jungle
17 / 3 / 7
60% KP
22,490
21.3% share
15,628g
194 CS · 7.2/m
C9 Loki#kr3
Cassiopeia · Mid
10 / 6 / 13
57.5% KP
26,052
24.7% share
13,098g
212 CS · 7.9/m
Toothbooth#NA1
Ezreal · ADC
2 / 7 / 10
30% KP
19,289
18.3% share
11,729g
203 CS · 7.6/m
Turtle Server#lmfao
Leona · Support
0 / 8 / 23
57.5% KP
9,020
8.6% share
8,354g
33 CS · 1.2/m
Red side
DefeatjuIy#broke
Fiora · Top
5 / 10 / 2
25% KP
20,594
22.2% share
9,889g
178 CS · 6.7/m
Verdict#9108
Zyra · Jungle
3 / 7 / 9
42.9% KP
19,861
21.4% share
11,274g
185 CS · 6.9/m
Jesse Pinkman#LYON
Jayce · Mid
9 / 8 / 7
57.1% KP
29,010
31.2% share
11,295g
200 CS · 7.5/m
PENGUIN L#NA1
Vex · ADC
6 / 5 / 7
46.4% KP
15,444
16.6% share
13,270g
223 CS · 8.3/m
LFT Sheiden#PHL1
Pyke · Support
5 / 11 / 10
53.6% KP
7,944
8.6% share
8,033g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
