Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 13 days ago
10 / 4 / 13
K / D / A
51.1%
Kill participation
1,221.2
Damage / min
20,126g
557.8 gold / min
37
17 placed · 2 cleared
393
10.9 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrucile#Coach
Gangplank · Top
10 / 4 / 7
38.6% KP
28,851
21.2% share
15,020g
256 CS · 7.1/m
LFT Sheiden#PHL1
Quinn · Jungle
14 / 13 / 10
54.5% KP
34,760
25.6% share
17,153g
218 CS · 6/m
Victør#Lugia
Rumble · Mid
3 / 12 / 13
36.4% KP
23,948
17.6% share
10,567g
165 CS · 4.6/m
Detention#DDR
Mel · ADC
15 / 8 / 9
54.5% KP
36,750
27% share
20,989g
333 CS · 9.2/m
sam witwicky#damu
Karma · Support
2 / 8 / 25
61.4% KP
11,715
8.6% share
10,568g
40 CS · 1.1/m
Red side
VictoryInferno#8763
Aatrox · Top
7 / 3 / 7
31.1% KP
21,480
15.9% share
15,745g
257 CS · 7.1/m
Munchy Punchy#YAYYY
Qiyana · Jungle
10 / 13 / 6
35.6% KP
32,254
23.8% share
16,397g
207 CS · 5.7/m
C9 Loki#kr3
Smolder · Mid
10 / 4 / 13
51.1% KP
44,065
32.5% share
20,126g
393 CS · 10.9/m
ーωー#9999
Twitch · ADC
14 / 13 / 4
40% KP
22,820
16.9% share
16,153g
173 CS · 4.8/m
captain of china#1u1u
Elise · Support
4 / 11 / 16
44.4% KP
14,759
10.9% share
12,994g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
