Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 11 days ago
15 / 5 / 6
K / D / A
56.8%
Kill participation
1,140
Damage / min
16,375g
579.3 gold / min
24
9 placed · 1 cleared
262
9.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDun#NA1
Jax · Top
7 / 10 / 3
33.3% KP
14,572
16.2% share
10,918g
170 CS · 6/m
Will#NA12
Jayce · Jungle
5 / 9 / 8
43.3% KP
21,046
23.4% share
11,847g
183 CS · 6.5/m
dont complain#na2
Ryze · Mid
7 / 7 / 7
46.7% KP
25,877
28.7% share
12,168g
240 CS · 8.5/m
Tactical0#NA1
Jhin · ADC
11 / 3 / 8
63.3% KP
21,627
24% share
14,841g
256 CS · 9.1/m
T0mio#NA1
Rell · Support
0 / 9 / 16
53.3% KP
6,954
7.7% share
7,525g
15 CS · 0.5/m
Red side
VictoryC9 Loki#kr3
Akali · Top
15 / 5 / 6
56.8% KP
32,223
30.5% share
16,375g
262 CS · 9.3/m
Turtle Server#lmfao
Kindred · Jungle
8 / 3 / 9
45.9% KP
21,629
20.5% share
14,760g
234 CS · 8.3/m
MurderByChanklas#Chank
Yone · Mid
5 / 8 / 7
32.4% KP
22,353
21.2% share
12,402g
238 CS · 8.4/m
Tempest#Iocke
Yasuo · ADC
8 / 6 / 6
37.8% KP
20,840
19.8% share
14,410g
240 CS · 8.5/m
ttv tewbone#sub
Nautilus · Support
1 / 8 / 15
43.2% KP
8,472
8% share
8,799g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
