Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 10 days ago
19 / 6 / 8
K / D / A
77.1%
Kill participation
1,236.5
Damage / min
14,254g
548.6 gold / min
33
8 placed · 6 cleared
156
6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfakelove#h626
Ambessa · Top
6 / 6 / 11
48.6% KP
13,547
13.7% share
10,367g
156 CS · 6/m
HUNCHO HECAKING#HECA
Hecarim · Jungle
3 / 5 / 13
45.7% KP
14,971
15.1% share
12,220g
214 CS · 8.2/m
C9 Loki#kr3
Locke · Mid
19 / 6 / 8
77.1% KP
32,128
32.5% share
14,254g
156 CS · 6/m
Tactical0#NA1
Sivir · ADC
5 / 5 / 12
48.6% KP
25,592
25.9% share
14,795g
258 CS · 9.9/m
as ive written#love
Sona · Support
2 / 2 / 22
68.6% KP
12,696
12.8% share
10,099g
39 CS · 1.5/m
Red side
Defeatttv tewbone#sub
Draven · Top
4 / 9 / 2
25% KP
21,735
25.1% share
13,457g
236 CS · 9.1/m
blaberfish2#NA1
Kha'Zix · Jungle
6 / 5 / 4
41.7% KP
19,645
22.7% share
13,527g
213 CS · 8.2/m
PhyMini#NA1
Orianna · Mid
8 / 5 / 3
45.8% KP
23,554
27.2% share
11,813g
221 CS · 8.5/m
TL Yeon#7lol
Ezreal · ADC
4 / 8 / 3
29.2% KP
15,141
17.5% share
11,326g
224 CS · 8.6/m
REDEMPTION#lmao
Nautilus · Support
2 / 8 / 7
37.5% KP
6,554
7.6% share
8,214g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
