Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 9 days ago
11 / 2 / 5
K / D / A
45.7%
Kill participation
942.4
Damage / min
14,669g
482.3 gold / min
30
6 placed · 5 cleared
256
8.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFiji#Zone
Sion · Top
4 / 3 / 17
60% KP
24,667
21.5% share
13,147g
226 CS · 7.4/m
LFT Sheiden#PHL1
Kindred · Jungle
8 / 4 / 8
45.7% KP
23,435
20.4% share
14,471g
232 CS · 7.6/m
C9 Loki#kr3
Akali · Mid
11 / 2 / 5
45.7% KP
28,666
25% share
14,669g
256 CS · 8.4/m
Doublelift#NA01
Jhin · ADC
11 / 1 / 10
60% KP
31,173
27.2% share
17,952g
337 CS · 11.1/m
Maguyusi#NA1
Thresh · Support
1 / 5 / 16
48.6% KP
6,755
5.9% share
8,586g
37 CS · 1.2/m
Red side
Defeatquante#1997
Singed · Top
3 / 7 / 3
42.9% KP
15,288
15% share
10,417g
235 CS · 7.7/m
NAgurin#EU1
Wukong · Jungle
7 / 4 / 5
85.7% KP
20,843
20.4% share
14,769g
266 CS · 8.7/m
PhyMini#NA1
Orianna · Mid
3 / 7 / 6
64.3% KP
24,139
23.6% share
11,190g
234 CS · 7.7/m
Tactical0#NA1
Ezreal · ADC
0 / 10 / 5
35.7% KP
24,474
24% share
11,039g
237 CS · 7.8/m
twtv kaidojungle#IWNL
Senna · Support
1 / 7 / 11
85.7% KP
17,380
17% share
8,703g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
