Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 2 days ago
2 / 6 / 8
K / D / A
55.6%
Kill participation
874.1
Damage / min
9,510g
381.2 gold / min
25
9 placed · 4 cleared
198
7.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNAgurin#EU1
Karma · Top
5 / 4 / 12
51.5% KP
22,348
20% share
10,831g
151 CS · 6.1/m
evergarden#1201
Kindred · Jungle
11 / 3 / 10
63.6% KP
24,231
21.7% share
13,504g
206 CS · 8.3/m
Samuel Broadley#Gday
Sion · Mid
3 / 1 / 8
33.3% KP
25,055
22.4% share
11,850g
245 CS · 9.8/m
Zven#S16XD
Viktor · ADC
6 / 4 / 9
45.5% KP
22,747
20.3% share
13,293g
225 CS · 9/m
REDEMPTION#lmao
Camille · Support
8 / 6 / 11
57.6% KP
17,444
15.6% share
9,975g
25 CS · 1/m
Red side
DefeatLFT Sheiden#PHL1
Akali · Top
5 / 7 / 4
50% KP
21,986
21.3% share
9,292g
141 CS · 5.7/m
Josedeodo#NA12
Jayce · Jungle
2 / 8 / 5
38.9% KP
22,533
21.8% share
9,581g
141 CS · 5.7/m
C9 Loki#kr3
Sylas · Mid
2 / 6 / 8
55.6% KP
21,810
21.1% share
9,510g
198 CS · 7.9/m
TL Yeon#7lol
Jhin · ADC
6 / 5 / 4
55.6% KP
21,316
20.7% share
12,245g
197 CS · 7.9/m
Airflash#NA1
Wukong · Support
3 / 7 / 6
50% KP
15,487
15% share
7,294g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
