Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 409 days ago
10 / 5 / 16
K / D / A
56.5%
Kill participation
872.7
Damage / min
14,971g
453.2 gold / min
20
9 placed · 6 cleared
239
7.2 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory草莓猫#ever
Riven · Top
11 / 3 / 10
45.7% KP
25,791
17.2% share
14,285g
197 CS · 6/m
Mimage#123
Fiddlesticks · Jungle
14 / 4 / 15
63% KP
42,265
28.1% share
16,470g
212 CS · 6.4/m
没猫怎么玩adc#剁椒鱼头
Xin Zhao · Mid
10 / 6 / 17
58.7% KP
39,876
26.5% share
14,203g
213 CS · 6.4/m
3460326916#7454
Swain · ADC
10 / 5 / 16
56.5% KP
28,828
19.2% share
14,971g
239 CS · 7.2/m
Zoboomafoo#Sav
Nautilus · Support
1 / 10 / 23
52.2% KP
13,492
9% share
9,202g
28 CS · 0.8/m
Red side
DefeatBIGRHINO#BIG
Nocturne · Top
3 / 15 / 10
46.4% KP
27,566
18% share
11,617g
207 CS · 6.3/m
gcgcgcgcgcgcgcgc#äÄä
Jarvan IV · Jungle
3 / 6 / 17
71.4% KP
24,360
15.9% share
13,190g
213 CS · 6.4/m
We Met On Grindr#NA1
Mel · Mid
10 / 7 / 6
57.1% KP
46,852
30.7% share
15,420g
251 CS · 7.6/m
Principal#kat
Ezreal · ADC
11 / 9 / 8
67.9% KP
41,654
27.3% share
14,855g
234 CS · 7.1/m
Riyul#0000
Bard · Support
1 / 9 / 20
75% KP
12,390
8.1% share
8,818g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
