Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 394 days ago
6 / 6 / 15
K / D / A
51.2%
Kill participation
1,131.4
Damage / min
12,491g
407.5 gold / min
16
8 placed · 3 cleared
206
6.7 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryasap nocky#NA1
Nocturne · Top
7 / 3 / 9
39% KP
20,858
14.9% share
14,260g
226 CS · 7.4/m
cursed acc#dead
Master Yi · Jungle
17 / 6 / 12
70.7% KP
43,107
30.7% share
17,985g
201 CS · 6.6/m
3460326916#7454
Swain · Mid
6 / 6 / 15
51.2% KP
34,677
24.7% share
12,491g
206 CS · 6.7/m
Keetah#111
Sivir · ADC
9 / 1 / 12
51.2% KP
23,112
16.5% share
16,222g
268 CS · 8.7/m
Eternal life#5753
Senna · Support
2 / 5 / 23
61% KP
18,645
13.3% share
10,981g
28 CS · 0.9/m
Red side
DefeatMental Clarity#Shen
Shen · Top
4 / 7 / 6
47.6% KP
18,036
18.8% share
11,493g
189 CS · 6.2/m
PATREON HUNCHO#heca
Talon · Jungle
4 / 9 / 5
42.9% KP
21,914
22.8% share
11,654g
203 CS · 6.6/m
refugo#4525
Sylas · Mid
8 / 10 / 6
66.7% KP
30,543
31.8% share
13,482g
195 CS · 6.4/m
Doji#0816
Zeri · ADC
4 / 7 / 4
38.1% KP
20,363
21.2% share
12,228g
261 CS · 8.5/m
Special Kay#NA1
Karma · Support
1 / 8 / 10
52.4% KP
5,125
5.3% share
7,671g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
