Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 393 days ago
13 / 5 / 26
K / D / A
60%
Kill participation
1,387.1
Damage / min
17,580g
447.7 gold / min
20
11 placed · 6 cleared
231
5.9 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVambient#twtv
Malphite · Top
2 / 13 / 21
53.5% KP
36,055
15.3% share
13,001g
172 CS · 4.4/m
kaede kimura#222
Ambessa · Jungle
20 / 11 / 12
74.4% KP
65,312
27.6% share
19,589g
204 CS · 5.2/m
Moo#MXR
Yasuo · Mid
10 / 14 / 17
62.8% KP
50,575
21.4% share
17,116g
249 CS · 6.3/m
MORTESTO#AURA
Ziggs · ADC
9 / 12 / 17
60.5% KP
71,351
30.2% share
18,749g
305 CS · 7.8/m
Levitate#1v9
Rakan · Support
2 / 15 / 22
55.8% KP
13,113
5.5% share
9,608g
27 CS · 0.7/m
Red side
VictoryLikable#NA1
Vladimir · Top
23 / 9 / 15
58.5% KP
70,180
31.4% share
20,461g
243 CS · 6.2/m
Lilpislow#001
Ivern · Jungle
2 / 7 / 37
60% KP
17,786
8% share
15,287g
192 CS · 4.9/m
ggbond#0213
Qiyana · Mid
24 / 11 / 12
55.4% KP
58,070
26% share
20,372g
214 CS · 5.4/m
3460326916#7454
Swain · ADC
13 / 5 / 26
60% KP
54,465
24.4% share
17,580g
231 CS · 5.9/m
ーハー Visionーハー#P9x
Maokai · Support
3 / 11 / 40
66.2% KP
23,149
10.4% share
12,022g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
