Match history
Swain champion portrait

Swain

Victory

Ranked Solo/Duo · 392 days ago

25:52Live Riot data

8 / 6 / 14

K / D / A

44.9%

Kill participation

923.6

Damage / min

11,006g

425.5 gold / min

8

7 placed · 0 cleared

176

6.8 CS / min

Objective control

Blue side

1

Dragons

0

Baron

7

Towers

1

Inhibitors

0

Herald

Red side

0

Dragons

0

Baron

2

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Corki-1,208 gold / -16 CS

Difference from the opponent Riot assigned to your role.

15. minute · Corki-2,301 gold / -34 CS

Difference from the opponent Riot assigned to your role.

20. minute · Corki-2,429 gold / -24 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -2301 gold and -34 CS versus Corki.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

6 recorded deaths; first at 7:44.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

7 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,7525,5038,25511,0060:006:2812:5619:2425:52
Swain: 11,006

Events and purchases

Kill · Swain → Bard
Kill · Corki → Lulu
Kill · Swain → Corki
Kill · Riven → Ambessa
Kill · Pyke → Xerath
Kill · Ambessa → Riven
Kill · Sylas → Xerath
Kill · Corki → Lulu
Kill · Pyke → Bard
Kill · Pyke → Corki
Kill · Zed → Sylas
Kill · Pyke → Zed
Kill · Pyke → Xerath
Kill · Ambessa → Riven
Kill · Zed → Sylas
Kill · Pyke → Zed
Kill · Swain → Bard
Kill · Corki → Swain
Kill · Riven → Sylas
Kill · Pyke → Riven
Kill · Corki → Swain
Objective · Sylas · Void Grub
Kill · Sylas → Xerath
Kill · Riven → Ambessa
Kill · Sylas → Zed
Kill · Lulu → Xerath
Kill · Riven → Pyke
Kill · Bard → Lulu
Objective · Sylas · Void Grub
Kill · Sylas → Riven
Kill · Sylas → Corki
Kill · Xerath → Lulu
Kill · Sylas → Zed
Kill · Sylas → Xerath
Kill · Zed → Sylas
Building destroyed · Corki · Outer turret
Kill · Pyke → Zed
Kill · Riven → Ambessa
Objective · Map · Void Grub
Kill · Pyke → Bard
Kill · Pyke → Xerath
Kill · Lulu → Riven
Kill · Sylas → Corki
Building destroyed · Map · Outer turret
Kill · Pyke → Bard
Kill · Sylas → Zed
Kill · Swain → Xerath
Kill · Xerath → Swain
Building destroyed · Riven · Outer turret
Kill · Pyke → Corki

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
49 / 25 / 8261,788g · 120,983 damage
PlayerKDA · KPDamageGold · CSItems
Ambessa champion portrait

the pob#NA1

Ambessa · Top

5 / 5 / 10

30.6% KP

21,954

18.1% share

10,673g

163 CS · 6.3/m

Sylas champion portrait

STEPZ#NA7

Sylas · Jungle

11 / 5 / 16

55.1% KP

35,173

29.1% share

14,927g

215 CS · 8.3/m

Pyke champion portrait

Davemon#NA1

Pyke · Mid

23 / 2 / 11

69.4% KP

30,505

25.2% share

15,672g

141 CS · 5.5/m

Swain champion portrait

3460326916#7454

Swain · ADC

8 / 6 / 14

44.9% KP

23,890

19.7% share

11,006g

176 CS · 6.8/m

Lulu champion portrait

Hiccup1357#duck

Lulu · Support

2 / 7 / 31

67.3% KP

9,461

7.8% share

9,510g

26 CS · 1/m

Red side

Defeat
25 / 49 / 3448,104g · 103,125 damage
PlayerKDA · KPDamageGold · CSItems
Riven champion portrait

juicebox#AYAYA

Riven · Top

6 / 10 / 3

36% KP

24,282

23.5% share

10,748g

159 CS · 6.1/m

Zed champion portrait

BookiLol#OP1

Zed · Jungle

6 / 9 / 2

32% KP

16,668

16.2% share

10,028g

149 CS · 5.8/m

Xerath champion portrait

Dual#90210

Xerath · Mid

3 / 14 / 9

48% KP

16,671

16.2% share

7,414g

116 CS · 4.5/m

Corki champion portrait

Abedz#poro

Corki · ADC

7 / 8 / 5

48% KP

31,437

30.5% share

11,994g

193 CS · 7.5/m

Bard champion portrait

Isles#000

Bard · Support

3 / 8 / 15

72% KP

14,067

13.6% share

7,920g

22 CS · 0.9/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.