Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 391 days ago
5 / 5 / 9
K / D / A
48.3%
Kill participation
824.6
Damage / min
13,218g
430.6 gold / min
10
6 placed · 1 cleared
218
7.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7Wylly7#NA1
Gangplank · Top
8 / 13 / 5
44.8% KP
38,581
33.5% share
14,594g
215 CS · 7/m
AnotherGanker#NA2
Rek'Sai · Jungle
5 / 10 / 6
37.9% KP
16,626
14.4% share
11,264g
157 CS · 5.1/m
3460326916#7454
Swain · Mid
5 / 5 / 9
48.3% KP
25,314
22% share
13,218g
218 CS · 7.1/m
Sour Gummy Worm#YUMMY
Cassiopeia · ADC
5 / 11 / 6
37.9% KP
24,273
21.1% share
11,622g
210 CS · 6.8/m
SHOP MRBEAST#69420
Pyke · Support
6 / 9 / 6
41.4% KP
10,407
9% share
9,265g
25 CS · 0.8/m
Red side
VictoryTTV Solitified#NA1
Ambessa · Top
16 / 9 / 11
56.3% KP
45,048
24.7% share
15,568g
164 CS · 5.3/m
WHITE CRAYON#PLTE
Diana · Jungle
13 / 7 / 19
66.7% KP
43,910
24.1% share
17,711g
273 CS · 8.9/m
mightycrouse03#NA1
Viktor · Mid
7 / 2 / 14
43.8% KP
43,140
23.6% share
13,386g
255 CS · 8.3/m
xonas#0000
Draven · ADC
12 / 6 / 9
43.8% KP
42,934
23.5% share
15,597g
201 CS · 6.5/m
Afflictive#藍月なくる
Soraka · Support
0 / 5 / 30
62.5% KP
7,492
4.1% share
9,792g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
