Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 390 days ago
10 / 7 / 10
K / D / A
66.7%
Kill participation
1,072.1
Damage / min
13,024g
415 gold / min
10
6 placed · 0 cleared
178
5.7 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatphilip#craig
Fiora · Top
9 / 8 / 3
40% KP
34,164
24.2% share
18,091g
257 CS · 8.2/m
Crescent#034
Xin Zhao · Jungle
5 / 13 / 13
60% KP
24,547
17.4% share
12,671g
188 CS · 6/m
wani#vina
Akshan · Mid
5 / 13 / 7
40% KP
19,675
13.9% share
11,479g
156 CS · 5/m
3460326916#7454
Swain · ADC
10 / 7 / 10
66.7% KP
33,646
23.8% share
13,024g
178 CS · 5.7/m
Sup chai#NA1
Rumble · Support
1 / 11 / 17
60% KP
29,118
20.6% share
8,652g
44 CS · 1.4/m
Red side
Victory青晚ouo#六服王者
Anivia · Mid
2 / 9 / 19
40.4% KP
26,062
13.8% share
11,681g
203 CS · 6.5/m
ChúpéGùa#204
Rammus · Jungle
4 / 6 / 25
55.8% KP
20,385
10.8% share
12,598g
184 CS · 5.9/m
Andrew Graves#Nahz
Yone · Top
13 / 6 / 12
48.1% KP
47,778
25.3% share
14,558g
247 CS · 7.9/m
SReven#NA1
Kai'Sa · ADC
27 / 6 / 15
80.8% KP
73,078
38.8% share
21,850g
223 CS · 7.1/m
improving#12345
Nautilus · Support
6 / 3 / 33
75% KP
21,263
11.3% share
10,921g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
