Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 390 days ago
2 / 8 / 9
K / D / A
34.4%
Kill participation
584.7
Damage / min
10,325g
342.3 gold / min
8
4 placed · 1 cleared
199
6.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKirazono#gamer
Zoe · Top
6 / 6 / 12
32.1% KP
27,682
17% share
12,413g
196 CS · 6.5/m
Shanks#ANY1L
Lee Sin · Jungle
16 / 8 / 30
82.1% KP
36,132
22.1% share
14,943g
157 CS · 5.2/m
Andrew Graves#Nahz
Yasuo · Mid
6 / 6 / 17
41.1% KP
16,881
10.3% share
11,168g
173 CS · 5.7/m
Dreamer#pres
Smolder · ADC
25 / 3 / 22
83.9% KP
73,140
44.8% share
19,307g
247 CS · 8.2/m
SReven#NA1
Alistar · Support
3 / 9 / 39
75% KP
9,443
5.8% share
10,168g
24 CS · 0.8/m
Red side
Defeat3460326916#7454
Swain · Top
2 / 8 / 9
34.4% KP
17,638
13.5% share
10,325g
199 CS · 6.6/m
Wocaoo#NA1
Ambessa · Jungle
10 / 12 / 12
68.8% KP
28,878
22.1% share
12,946g
153 CS · 5.1/m
Citadel Bradley#emi
Akali · Mid
10 / 7 / 7
53.1% KP
31,870
24.4% share
14,464g
214 CS · 7.1/m
Cinnamon Bread#buns
Sivir · ADC
10 / 11 / 14
75% KP
40,066
30.6% share
13,965g
206 CS · 6.8/m
chaengrang#lmao
Leona · Support
0 / 18 / 17
53.1% KP
12,417
9.5% share
7,278g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
