Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 383 days ago
7 / 5 / 23
K / D / A
66.7%
Kill participation
996.6
Damage / min
13,596g
382.1 gold / min
19
8 placed · 5 cleared
188
5.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcant win#101
Vladimir · Top
10 / 8 / 12
68.8% KP
52,968
29.4% share
15,885g
238 CS · 6.7/m
colorless#111
Qiyana · Jungle
10 / 11 / 12
68.8% KP
35,834
19.9% share
15,966g
233 CS · 6.5/m
Ablazeolive#NA1
Cassiopeia · Mid
4 / 6 / 7
34.4% KP
29,771
16.6% share
14,592g
288 CS · 8.1/m
Cody Sun#Ora
Xayah · ADC
8 / 10 / 13
65.6% KP
44,448
24.7% share
17,196g
282 CS · 7.9/m
Isles#000
Renata Glasc · Support
0 / 10 / 22
68.8% KP
16,848
9.4% share
9,671g
28 CS · 0.8/m
Red side
VictoryTOPLANE101#TTV
Jax · Top
3 / 10 / 10
28.9% KP
24,633
14.6% share
13,126g
204 CS · 5.7/m
geonbu#0618
Viego · Jungle
18 / 5 / 11
64.4% KP
34,470
20.4% share
18,030g
198 CS · 5.6/m
PHREAKBLUEBALLS#BUILD
Swain · Mid
7 / 5 / 23
66.7% KP
35,463
21% share
13,596g
188 CS · 5.3/m
DZ Kisno#OQS
Jinx · ADC
16 / 8 / 18
75.6% KP
62,267
36.8% share
20,204g
300 CS · 8.4/m
Vagabond#LCS
Lulu · Support
1 / 4 / 33
75.6% KP
12,285
7.3% share
10,400g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
