Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 383 days ago
3 / 9 / 15
K / D / A
46.2%
Kill participation
832.9
Damage / min
10,143g
301.7 gold / min
11
6 placed · 2 cleared
158
4.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryphilip#craig
K'Sante · Top
6 / 8 / 11
45.9% KP
38,315
18.6% share
13,566g
237 CS · 7.1/m
pentaless#NA4
Nunu & Willump · Jungle
4 / 5 / 18
59.5% KP
24,788
12% share
12,805g
193 CS · 5.7/m
Ablazeolive#NA1
LeBlanc · Mid
6 / 8 / 10
43.2% KP
34,594
16.8% share
15,072g
223 CS · 6.6/m
Tactical0#NA1
Ezreal · ADC
19 / 9 / 7
70.3% KP
81,848
39.7% share
20,469g
256 CS · 7.6/m
Yuuji#247
Neeko · Support
2 / 9 / 20
59.5% KP
26,848
13% share
10,313g
34 CS · 1/m
Red side
DefeatTwicetheKimchi#Tom
Sion · Top
7 / 7 / 7
35.9% KP
24,097
18.3% share
13,908g
235 CS · 7/m
Kookie#OP12
Trundle · Jungle
10 / 6 / 18
71.8% KP
29,261
22.2% share
15,105g
199 CS · 5.9/m
Maple#Mid
Qiyana · Mid
13 / 6 / 8
53.8% KP
32,439
24.6% share
13,869g
198 CS · 5.9/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
3 / 9 / 15
46.2% KP
27,999
21.3% share
10,143g
158 CS · 4.7/m
geonbu#0618
Bard · Support
6 / 9 / 18
61.5% KP
17,909
13.6% share
10,328g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
