Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 383 days ago
0 / 7 / 9
K / D / A
52.9%
Kill participation
193.8
Damage / min
6,564g
223.5 gold / min
62
33 placed · 6 cleared
17
0.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcant type#1998
Vayne · ADC
2 / 7 / 5
41.2% KP
16,669
19.3% share
9,880g
196 CS · 6.7/m
Mahiru Shiina#LCS
Vi · Jungle
5 / 9 / 5
58.8% KP
11,071
12.9% share
12,652g
167 CS · 5.7/m
Citadel Bradley#emi
Kassadin · Mid
6 / 9 / 4
58.8% KP
22,256
25.8% share
11,436g
180 CS · 6.1/m
Sword#156
Ziggs · Top
4 / 5 / 6
58.8% KP
30,457
35.4% share
11,668g
199 CS · 6.8/m
PHREAKBLUEBALLS#BUILD
Lulu · Support
0 / 7 / 9
52.9% KP
5,692
6.6% share
6,564g
17 CS · 0.6/m
Red side
VictoryFLY Gakgos#F L Y
Lucian · Top
9 / 5 / 10
51.4% KP
23,832
20.6% share
14,383g
249 CS · 8.5/m
colorless#111
Jarvan IV · Jungle
9 / 4 / 20
78.4% KP
20,458
17.7% share
14,365g
203 CS · 6.9/m
Samikin#uwu
Morgana · Mid
6 / 1 / 20
70.3% KP
25,726
22.3% share
11,861g
175 CS · 6/m
DeadlyTwitches#BayB
Xayah · ADC
9 / 4 / 8
45.9% KP
25,263
21.9% share
15,454g
260 CS · 8.9/m
geonbu#0618
Nidalee · Support
4 / 3 / 26
81.1% KP
20,327
17.6% share
11,093g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
