Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 382 days ago
3 / 6 / 5
K / D / A
53.3%
Kill participation
527.3
Damage / min
7,646g
342.9 gold / min
6
4 placed · 0 cleared
139
6.2 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDARKWINGS#NA3
Ryze · Top
1 / 3 / 5
20% KP
15,618
19.5% share
8,882g
188 CS · 8.4/m
WHITE CRAYON#PLTE
Jax · Jungle
12 / 2 / 4
53.3% KP
19,577
24.5% share
12,919g
190 CS · 8.5/m
Humble Servant#God
Akshan · Mid
6 / 5 / 6
40% KP
22,083
27.6% share
10,299g
165 CS · 7.4/m
bryce#0099
Draven · ADC
10 / 1 / 7
56.7% KP
19,090
23.9% share
13,124g
191 CS · 8.6/m
ZombieOrange#Lemon
Thresh · Support
1 / 4 / 17
60% KP
3,634
4.5% share
6,720g
27 CS · 1.2/m
Red side
DefeatCozy#0122
Akali · Top
2 / 1 / 0
13.3% KP
12,775
22.6% share
7,167g
158 CS · 7.1/m
Evan#lai
Urgot · Jungle
3 / 7 / 2
33.3% KP
9,541
16.9% share
8,745g
151 CS · 6.8/m
hope1#1549
Corki · Mid
6 / 6 / 1
46.7% KP
15,418
27.3% share
9,814g
181 CS · 8.1/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
3 / 6 / 5
53.3% KP
11,758
20.8% share
7,646g
139 CS · 6.2/m
HHHHHBTX BACK#AGAIN
Brand · Support
1 / 10 / 5
40% KP
7,048
12.5% share
6,567g
52 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
