Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 381 days ago
9 / 4 / 16
K / D / A
73.5%
Kill participation
965
Damage / min
15,319g
454.1 gold / min
20
7 placed · 7 cleared
218
6.5 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHlGHTIERHUMAN#NA1
Aatrox · Top
1 / 9 / 8
26.5% KP
21,333
17.6% share
11,734g
200 CS · 5.9/m
Mahiru Shiina#LCS
Volibear · Jungle
5 / 9 / 12
50% KP
22,513
18.6% share
13,237g
214 CS · 6.3/m
the pob#NA1
Syndra · Mid
11 / 8 / 10
61.8% KP
27,326
22.6% share
15,860g
275 CS · 8.2/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
9 / 4 / 16
73.5% KP
32,553
26.9% share
15,319g
218 CS · 6.5/m
tabbed#NA1
Pyke · Support
8 / 4 / 14
64.7% KP
17,227
14.2% share
12,561g
55 CS · 1.6/m
Red side
VictoryKleave#51325
Wukong · Top
4 / 7 / 12
47.1% KP
29,883
19.2% share
13,649g
231 CS · 6.8/m
WHITE CRAYON#PLTE
Jax · Jungle
8 / 9 / 11
55.9% KP
35,664
22.9% share
15,758g
239 CS · 7.1/m
Fei#720
Jayce · Mid
12 / 4 / 11
67.6% KP
49,166
31.6% share
18,060g
275 CS · 8.2/m
Mooncakes#QAQ
Seraphine · ADC
5 / 7 / 16
61.8% KP
24,232
15.6% share
12,113g
205 CS · 6.1/m
FLY Gakgos#F L Y
Rell · Support
5 / 7 / 20
73.5% KP
16,536
10.6% share
10,013g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
