Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 377 days ago
4 / 7 / 5
K / D / A
50%
Kill participation
738.2
Damage / min
8,355g
334 gold / min
4
2 placed · 0 cleared
150
6 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBorn To Die#L ana
Lee Sin · Top
7 / 0 / 15
64.7% KP
30,010
26.2% share
11,847g
216 CS · 8.6/m
Umbreon#glow
Viego · Jungle
9 / 2 / 15
70.6% KP
30,098
26.2% share
13,207g
199 CS · 8/m
Mahiru Shiina#LCS
Viktor · Mid
3 / 7 / 11
41.2% KP
14,012
12.2% share
8,350g
123 CS · 4.9/m
cant win#101
Jhin · ADC
12 / 4 / 11
67.6% KP
25,256
22% share
13,053g
174 CS · 7/m
Protos#Colin
Anivia · Support
3 / 5 / 17
58.8% KP
15,312
13.4% share
8,817g
44 CS · 1.8/m
Red side
Defeatwont type#INT
Riven · Top
2 / 6 / 1
16.7% KP
14,251
18.1% share
10,447g
202 CS · 8.1/m
ChúpéGùa#204
Rammus · Jungle
3 / 7 / 8
61.1% KP
11,965
15.2% share
7,770g
110 CS · 4.4/m
STEPZ#NA7
Ambessa · Mid
8 / 7 / 3
61.1% KP
25,919
33% share
10,513g
182 CS · 7.3/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
4 / 7 / 5
50% KP
18,468
23.5% share
8,355g
150 CS · 6/m
MrBrobo#Snorf
Taric · Support
1 / 7 / 9
55.6% KP
8,051
10.2% share
6,359g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
