Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 377 days ago
5 / 6 / 6
K / D / A
73.3%
Kill participation
700.8
Damage / min
11,501g
390.7 gold / min
6
5 placed · 0 cleared
186
6.3 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyao3#TnT
Yorick · Top
8 / 2 / 17
56.8% KP
37,250
23% share
13,448g
177 CS · 6/m
ALEX HO#NA1
Rammus · Jungle
7 / 1 / 17
54.5% KP
18,745
11.6% share
12,217g
165 CS · 5.6/m
나하나꽃피어풀밭이달라지겠냐고말#하지말아라
Jayce · Mid
10 / 5 / 20
68.2% KP
42,738
26.4% share
12,443g
171 CS · 5.8/m
gg wtf#neeko
Neeko · ADC
11 / 6 / 15
59.1% KP
32,340
20% share
12,893g
204 CS · 6.9/m
Z Score#1500
Karma · Support
8 / 1 / 28
81.8% KP
30,555
18.9% share
10,848g
63 CS · 2.1/m
Red side
DefeatBOBtimer#tank
Poppy · Top
1 / 8 / 4
33.3% KP
18,928
19.2% share
9,837g
184 CS · 6.3/m
Pentaless#penta
Nunu & Willump · Jungle
3 / 6 / 9
80% KP
20,289
20.6% share
10,959g
182 CS · 6.2/m
PHREAKBLUEBALLS#BUILD
Swain · Mid
5 / 6 / 6
73.3% KP
20,627
20.9% share
11,501g
186 CS · 6.3/m
Werry#NA1
Ezreal · ADC
5 / 10 / 5
66.7% KP
24,771
25.1% share
10,919g
182 CS · 6.2/m
Protos#Colin
Jarvan IV · Support
1 / 14 / 7
53.3% KP
14,103
14.3% share
7,509g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
