Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 377 days ago
2 / 7 / 14
K / D / A
66.7%
Kill participation
759.6
Damage / min
10,309g
337.4 gold / min
13
5 placed · 1 cleared
194
6.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysuperman#yone
Aatrox · Top
12 / 3 / 17
82.9% KP
43,020
36.3% share
16,942g
255 CS · 8.3/m
iShifty#NA1
Jarvan IV · Jungle
6 / 6 / 18
68.6% KP
12,007
10.1% share
13,141g
195 CS · 6.4/m
cooolddd#1232
Xerath · Mid
5 / 8 / 14
54.3% KP
25,550
21.6% share
12,152g
196 CS · 6.4/m
Asterande#001
Jinx · ADC
7 / 3 / 13
57.1% KP
24,813
20.9% share
15,484g
271 CS · 8.9/m
LOVE3000#nadog
Poppy · Support
5 / 4 / 17
62.9% KP
13,133
11.1% share
10,700g
34 CS · 1.1/m
Red side
DefeatKie#kku
Yone · Top
7 / 11 / 3
41.7% KP
17,220
17.6% share
12,073g
201 CS · 6.6/m
Loj Azz#123
Lee Sin · Jungle
11 / 5 / 6
70.8% KP
22,432
22.9% share
13,809g
184 CS · 6/m
PHREAKBLUEBALLS#BUILD
Swain · Mid
2 / 7 / 14
66.7% KP
23,206
23.7% share
10,309g
194 CS · 6.4/m
Zven#KEKW1
Kai'Sa · ADC
2 / 6 / 7
37.5% KP
25,541
26.1% share
12,398g
259 CS · 8.5/m
Obstinatus#999
Leona · Support
2 / 6 / 10
50% KP
9,349
9.6% share
7,865g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
