Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 375 days ago
11 / 10 / 11
K / D / A
66.7%
Kill participation
1,049.1
Damage / min
11,850g
465.9 gold / min
8
4 placed · 2 cleared
137
5.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMCDONALDS GAREN#PALCO
Garen · Top
6 / 5 / 5
33.3% KP
19,532
20.8% share
10,555g
191 CS · 7.5/m
STEPZ#NA7
Naafiri · Jungle
10 / 8 / 9
57.6% KP
21,161
22.6% share
13,889g
161 CS · 6.3/m
Petricite#Sylas
Sylas · Mid
0 / 9 / 9
27.3% KP
11,937
12.7% share
7,475g
137 CS · 5.4/m
PHREAKBLUEBALLS#BUILD
Xerath · ADC
11 / 10 / 11
66.7% KP
26,683
28.5% share
11,850g
137 CS · 5.4/m
foj#dream
Jhin · Support
6 / 14 / 11
51.5% KP
14,403
15.4% share
9,060g
37 CS · 1.5/m
Red side
VictoryFang Yuan#RANK3
Fiora · Top
2 / 6 / 3
10.9% KP
16,853
12.5% share
9,158g
193 CS · 7.6/m
WHITE CRAYON#PLTE
Karthus · Jungle
12 / 8 / 13
54.3% KP
31,363
23.2% share
14,775g
214 CS · 8.4/m
Samikin#uwu
Zoe · Mid
8 / 6 / 15
50% KP
29,647
22% share
11,435g
148 CS · 5.8/m
Born To Die#L ana
Draven · ADC
22 / 5 / 5
58.7% KP
43,328
32.1% share
19,502g
239 CS · 9.4/m
Richard Yuan#IMT10
Leona · Support
2 / 8 / 23
54.3% KP
13,836
10.2% share
8,249g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
