Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 374 days ago
10 / 7 / 8
K / D / A
62.1%
Kill participation
1,151.2
Damage / min
12,499g
493.4 gold / min
13
6 placed · 4 cleared
198
7.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBorn To Die#L ana
Lee Sin · Top
2 / 6 / 8
45.5% KP
22,495
27.9% share
11,072g
222 CS · 8.8/m
Verdict#9108
Viego · Jungle
8 / 4 / 6
63.6% KP
19,047
23.6% share
11,752g
191 CS · 7.5/m
always plan ahea#TLAPA
Cassiopeia · Mid
5 / 8 / 3
36.4% KP
15,326
19% share
9,960g
181 CS · 7.1/m
meow#ever
Nilah · ADC
4 / 7 / 5
40.9% KP
13,333
16.6% share
9,723g
179 CS · 7.1/m
BuinyuinNA#NA1
Thresh · Support
3 / 4 / 15
81.8% KP
10,347
12.8% share
7,724g
15 CS · 0.6/m
Red side
Victory天上天下唯我独尊#Pride
Yorick · Top
2 / 5 / 4
20.7% KP
18,934
19.8% share
9,744g
188 CS · 7.4/m
Rapid#1230
Diana · Jungle
7 / 3 / 7
48.3% KP
16,294
17.1% share
12,636g
205 CS · 8.1/m
MURDERBYCHANKLAS#Chank
Yasuo · Mid
10 / 1 / 5
51.7% KP
21,627
22.6% share
14,923g
230 CS · 9.1/m
PHREAKBLUEBALLS#BUILD
Swain · ADC
10 / 7 / 8
62.1% KP
29,163
30.5% share
12,499g
198 CS · 7.8/m
KDKD#9999
Leona · Support
0 / 6 / 17
58.6% KP
9,485
9.9% share
7,202g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
