Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 365 days ago
7 / 6 / 10
K / D / A
54.8%
Kill participation
1,096.8
Damage / min
11,958g
404.7 gold / min
13
4 placed · 3 cleared
200
6.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynever type#1998
Vayne · Top
16 / 4 / 8
66.7% KP
34,933
28.2% share
16,293g
224 CS · 7.6/m
Music#NA2
Sion · Jungle
6 / 5 / 21
75% KP
25,695
20.8% share
13,737g
231 CS · 7.8/m
Eamran#TTV
Diana · Mid
10 / 5 / 11
58.3% KP
33,123
26.8% share
15,565g
214 CS · 7.2/m
2wfrevdxsc#NA1
Jinx · ADC
3 / 9 / 12
41.7% KP
17,282
14% share
11,055g
196 CS · 6.6/m
chaengrang#lmao
Alistar · Support
1 / 9 / 24
69.4% KP
12,783
10.3% share
8,548g
24 CS · 0.8/m
Red side
DefeatMahiru Shiina#LCS
Ambessa · Top
3 / 10 / 11
45.2% KP
15,895
14.4% share
10,663g
176 CS · 6/m
Umbreon#glow
Trundle · Jungle
3 / 6 / 16
61.3% KP
16,842
15.3% share
10,708g
152 CS · 5.1/m
PHREAKBLUEBALLS#BUILD
Swain · Mid
7 / 6 / 10
54.8% KP
32,410
29.4% share
11,958g
200 CS · 6.8/m
25hours#123
Kai'Sa · ADC
17 / 5 / 6
74.2% KP
35,016
31.7% share
16,350g
244 CS · 8.3/m
Sym#Sym
Nautilus · Support
1 / 9 / 21
71% KP
10,145
9.2% share
7,881g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
